Figusz, the rattastic “Angel”
“Hey there! I’m Figusz, eldest member of the team. I’m so old that I know what a quartz game is, and I remember loading games from tapes!
I had my first steps in the remote village of Nyírderzs in Hungary.
It is a very small settlement that had only one road heading in, and none heading out in those times; you couldn’t travel through it.
My first “computer experience” was not with a real computer at all.
With a magic box you could hook onto our monochrome television my “gaming career” began. You could choose from tennis, squash and soccer games. I borrowed this console-wannabe from the neighbor, so of course it was beat down and I had only one controller. I could only play squash–it involved moving a line to knock back a square ball to the edge of the screen.
Occasionally I managed to get close to a Commodore 64 and +4, and not once did I break the joystick.
At the end of the 80s, quartz games become available to me, so I could get my hands on classics like Nintendo Donkey Kong JR, the unfoldable near-magical Nintendo Green House, and many other noname games from many noname companies.
With the evolution of electronics, low-quality console clones eventually made their way to Hungary. We bought these in the flea market with pre-installed games. My favorite from this era was a miracle called “Contra”, where you had to run and shoot a lot.
Amiga 500, then Nintento 64–Turok and James Bond Golden Eye left the greatest impressions in me on it.
The year 1997 passed in the magic of Sony Playstation with the Resident Evil series, Gran Tourismo, TOCA, Tekken, Lara Croft and Abe’s Odyssey between working hours.
In 1999, PC entered my life with Half-Life, Kingpin, Driver and Mafia. All these games were perfect to enhance my “management skills”, since as the co-owner of Angry Cat Studios one of my most important tasks is to get the money for the development.”
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